Tag Archives: Dragon Age II

/Dragon Age II: On (of all things) Armor

I was surprised to learn that I couldn’t change my companions’ armor in Dragon Age II. I shouldn’t have been: when I spoke to Matt Goldman for a series of previews I published on Destructoid, he let it slip.

“And, basically, to confer the advantages of having that one really good design on all of our characters, we made certain decisions: to limit the amount of changes you could do on them. They evolve as the story evolves, rather than when you decided to give them different gloves, for instance. Which, I think is a stronger motivation for changing their appearance.”

Continue reading


/Twerk: Dragon Age II

At a (relatively) recent press event in Edmonton, Alberta, Canada, I got a chance to play about four hours of Dragon Age II and to interview a few members of the development team. I got fifteen minutes each with lead designer Mike Laidlaw, lead writer David Gaider, and art director Matt Goldman.

After transforming — as if by alchemy — twenty pages of transcribed audio into eight articles and almost 8,000 words. I’ve wrapped up my pre-release coverage of the game for Destructoid. It’s probably the most extensive project I’ve ever done, and I’d be lying if I didn’t say I wasn’t proud of it, dozens of angry comments notwithstanding.

I did a traditional preview. I asked about downloadable content and the internet’s collective backlash against the game; and  about changes from the original, especially its art and story structure and new morality mechanics. I learned about how BioWare used it’s player data to refine its development process; and under which lineage Dragon Age II might fall.

I’m not sure if squeezing blood from a stone is a marketable skill, but it’s almost certainly been done here.